i liked the game a lot it was not hard story was good to but i feel the boss fight could have been a little harder but other than that it was pretty good had to play threw twice really quick to see both endings.
Thanks for playing! It was supposed to be there, but somehow I forgot it. Don't worry, I'll find a way to put it somewhere as soon as I have an opportunity.
Many times I just stay away from the monster launcher and I can kill all the monsters safely based on the monster's trajectory, which actually makes the game too easy……
Thank you for playing. You're a better player than me, that used this strategy and even this way managed to die. I'll take note of this comment for the difficulty tweak.
I've noticed your games are like, really really basic. The enemy AI, the platform designs, and the character movement are just too barebones for it to be a great experience or have any balancing changes. Like I beat the first handful of levels by standing still and holding shoot, but then once the hopping eye enemies showed up I felt totally out of control of the situation. You're a really good artist, you just need a bit more experience with game design, maybe a different game engine might help. Your game concepts are solid, your writing and art are great, but they just feel like NES games and not in a good way. Definitely looking forward to your future projects.
Hi, Iwaza! Thank you for playing the games, and I do agree with you. The games made here are not yet very good, but I know that if I keep practicing I'll eventually get better, so my strategy is to release the most simple concept and gradually enhance it with player feedback, and this is why your comment is so very important. I can't promise that better games will be done soon, but be sure that in every game I put lots of effort and dedication into learning. Thanks once again for the honesty, and I hope for more comments on the upcoming projects.
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Should be a dance battle scene, winner keeps their liver, loser doesn't
Hey, Danny! Thanks for commenting. It's actually a good idea. Maybe one day I reshape the scene!
i liked the game a lot it was not hard story was good to but i feel the boss fight could have been a little harder but other than that it was pretty good had to play threw twice really quick to see both endings.
Hello, cursedice! Thank you for playing, at this point, I am glad that the game wasn't unbeatable due to the difficulty.
I've yet to play this game but judging by the early comments I think this'll be good. I Also just wanna say, awesome content.
Hi, Lobotskiee!
Awesome is to have you playing the game. I'll be waiting for your opinion, your feedback is important for future games!
Its a great game!
I wish I can see the full portrait of Monster boss Lia, rather than just seeing her upper body.
Hey, Puipuipui123!
Thanks for playing! It was supposed to be there, but somehow I forgot it. Don't worry, I'll find a way to put it somewhere as soon as I have an opportunity.
Many times I just stay away from the monster launcher and I can kill all the monsters safely based on the monster's trajectory, which actually makes the game too easy……
Hey, 蓝瞳十七!
Thank you for playing. You're a better player than me, that used this strategy and even this way managed to die. I'll take note of this comment for the difficulty tweak.
I see. And I am glad to give your some advice about the improvements of this game :)
I've noticed your games are like, really really basic. The enemy AI, the platform designs, and the character movement are just too barebones for it to be a great experience or have any balancing changes. Like I beat the first handful of levels by standing still and holding shoot, but then once the hopping eye enemies showed up I felt totally out of control of the situation. You're a really good artist, you just need a bit more experience with game design, maybe a different game engine might help. Your game concepts are solid, your writing and art are great, but they just feel like NES games and not in a good way. Definitely looking forward to your future projects.
Hi, Iwaza! Thank you for playing the games, and I do agree with you. The games made here are not yet very good, but I know that if I keep practicing I'll eventually get better, so my strategy is to release the most simple concept and gradually enhance it with player feedback, and this is why your comment is so very important. I can't promise that better games will be done soon, but be sure that in every game I put lots of effort and dedication into learning. Thanks once again for the honesty, and I hope for more comments on the upcoming projects.
i like your mindset, it's a lot better than most.